Taskbar Hero calculator
Compare up to three farming spots with your own measured clear time, rewards, downtime, and success rate. The calculator ranks real runs instead of pretending to know hidden game data.
Taskbar Hero farm calculator
Compare farming efficiency per hour
Record a short sample at each stage, enter the average reward per successful clear, then choose whether EXP, gold, or useful drops matter most. Default values are examples only.
Values stay on this device and are not uploaded.
Calculated comparison
The leading stage changes with the selected goal. Check the table before committing a long idle session.
Efficiency by selected goal
| Rank / stage | Clears/h | Gold/h | EXP/h | Drops/h | Min/drop | Goal score |
|---|---|---|---|---|---|---|
| Enter values and calculate to compare stages. | ||||||
How to use the Taskbar Hero farming calculator
A useful comparison starts with repeatable measurements. Test the same build, game speed, and session conditions at every stage so the result reflects the stage rather than a gear change.
Measure a small sample
Time at least five to ten clears. Include combat and the delay before the next attempt. If your build sometimes fails, keep those attempts in the sample instead of deleting them.
Enter average rewards
Use the average gold and EXP from successful clears. For useful drops, count only the item type you actually care about, then divide the total drops by successful clears.
Compare one goal at a time
A stage can win for EXP but lose for gold or rare drops. Switch the ranking goal and review the full table before choosing a long farming or idle route.
What the calculator measures
The tool uses transparent arithmetic based on your inputs. It does not read game files, estimate market prices, or claim an official drop table.
Successful clears per hour
3600 ÷ (clear time + downtime) × success rateThis prevents a fragile push stage from looking better merely because one successful run was fast.
EXP or gold per hour
successful clears/hour × reward per clearUse averages from several runs because single drops and critical bursts can distort one attempt.
Minutes per useful drop
60 ÷ useful drops/hourSet useful drops per clear to zero when the stage cannot drop the item you are tracking.
Example: fast stage versus safe stage
Suppose the fast stage clears in 35 seconds but succeeds only 82% of the time, while the safe stage takes 48 seconds and succeeds 100%. The fast stage is not automatically better; the reward per clear and failed-attempt time decide the hourly result.
- Include restart or return-to-combat delay as downtime.
- Use 0.20 useful drops per clear if one target item appeared in five successful clears.
- Re-test after changing class, equipment, runes, cubes, pets, or game speed.
Accuracy and limitations
This is a planning calculator, not an official simulator. Treat the result as a comparison of your test session and update the inputs when the game or your build changes.
- Random drops need larger samples than fixed gold or EXP rewards.
- Offline or idle behavior can differ from active play; measure the mode you plan to use.
- Market value is intentionally excluded because Steam listings and item demand change.
- A newly reached stage may be worse now but become better after the next upgrade.
Taskbar Hero calculator FAQ
Is this an official Taskbar Hero calculator?
No. It is an independent fan tool that calculates rates from the values you enter. It does not access an official API or hidden drop data.
What should I enter for success rate?
Use successful clears divided by total attempts. Eight successes in ten attempts means 80%. Include deaths or stalled attempts that consume time.
How do I calculate useful drops per clear?
Divide the number of target drops by successful clears. Three desired items in twenty clears equals 0.15 drops per clear.
Why can a lower stage rank first?
A lower stage may clear faster, fail less often, or have less downtime, producing more successful clears and rewards per hour.
Does the calculator include Steam Market prices?
No. Market prices are volatile and item eligibility can change, so the tool compares in-game quantities only.